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This section covers the area directly after the control rod room up to the Rotating Symbol room.Īnother simple puzzle in this section. The next two can be found to the sides of the exit door, on the floor. The first two, can be found around the back side of the pipe you came up from. Upon heading up to the next level, This first room with the Troopers and brutes has four spawn locations for an Orange Note, in each corner of the room. The upper level of this room has a short note trail, but not much else. Kill it and activate the rest of the pillars to move on. Match the pattern by activating these pillars first, and the Legendary mob will spawn. The lights near the beam in the center tell you exactly which pillars need to go down first. This pattern can be found in the middle of the room. You need to match this pattern by submerging the control rods in the proper order. My friend is standing where the decoy spawned in this image. In this same hallway, it can also appear on the bit of stone to the east of room’s exit.
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It can also be in the upcoming hallway filled with trooper and brutes, on a ledge on the right (western in this case) side of the room. I’ve currently found it to be either in this room with the pressure plate puzzle, on a ledge just below the entrance. Major Secrets Grabbit Decoyįor Major secrets, this area contains the first Grabbit Decoy. This section covers this room, and a bit after. Just watch what symbols light up and step on them in the shown order. This room is like a mini version of Simon says. SECTION TWO: PRESSURE PLATE AND CONTROL ROD ROOM This note typically spawns below the right side of the door as you enter.
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The tunnel on the way to the pressure plate room has another orange, a Note trail and a few breakable note boxes. It’s located on the Eastern ledge above the grounder, so make sure to grab it on the way down, before you get grounded.
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In the Grounder Room itself, there appears to be only a single static Orange Note. This section is rather simple in terms of objective, stay in the middle of the room and clear enemies while deactivating the grounder.ĭespite the size of this room, there’s not a whole lot going on here and is mostly just minor secrets.
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